We will use the following rules for this setting:
Blood and Guts : You can spend Bennies (poker chip) on damage roll.
Social Conflict : Three rounds social conflict.
Travel Encounter : The wild have it peril.
Environmental Hazards : Beware of winter.
Fear: It harder for wild cards to get scarred but regular civilian are affected as normal.
Bennies: Bennies are now given only per adventure, which may carry over multiple session. However, bennies are awarded for faillure.
Allowed Power List: Some power are banned and other have been limited to some ability.
Investigation: Investigation will always give you the necessary information to keep on going even when you fail your roll.