Setting Rules

We will use the following rules for this setting:

Blood and Guts : You can spend Bennies (poker chip) on damage roll.

Social Conflict : Three rounds social conflict.

Travel Encounter : The wild have it peril.

Environmental Hazards : Beware of winter.

Fear: It harder for wild cards to get scarred but regular civilian are affected as normal.

Bennies: Bennies are now given only per adventure, which may carry over multiple session. However, bennies are awarded for faillure.

Allowed Power List: Some power are banned and other have been limited to some ability.

Investigation: Investigation will always give you the necessary information to keep on going even when you fail your roll.

Setting Rules

New France Midnotion Philature